Mod Categories

There are many different types of mods you can make for Mario Kart: Double Dash!!. This page will help you differentiate between them.

Tracks / Battle Arenas:
Each different type of track has its own page, which can be found on the right. Here are the details between the different types of track mods.
 * A Custom Track is a course does not appear in any other game, be it Nintendo made or not. They are composed mainly of elements that the creators themselves have made, although pre-made elements can be used.
 * For example, a custom track can take objects and course decorations from another game, but the main designing of the track is still custom.
 * A Retro Track is a course that has been ported from another Mario Kart game, be it released before or after Double Dash!!.
 * An Imported Track is a course / model that has been ported from any game outside of the Mario Kart franchise.
 * A Texture Hacked Track is a course that has had its textures - and only its textures - changed from vanilla.
 * A Track Edit is a course that has been modified from vanilla in other ways than just textures, but is still not a custom track.
 * For example, collision edits or object model edits would be a track edit.

Characters (/ Karts / Items):
For characters, they are either custom characters or textured hacked characters. All are listed on the same page.
 * A Custom Character is any character whose model is not already playable in Double Dash!!
 * The reason that "retro" and "imported" characters are included in "custom" characters is because the different between them is negligible for characters.
 * A Texture Hacked Character is any character whose model is vanilla to Double Dash!!, but has had its textures changed.
 * All texture hacked characters must indicate that they are so on their own page.
 * Because karts are closely linked with characters, they are listed on the same page as characters.