Custom Track Tutorial/Minimap

Minimap Creation
Programs: Subtutorials:
 * Wiimm's SZS Tools by Wiimm
 * MKDD Track Editor by Yoshi2
 * Converting Images

Minimaps are less subjective than the previous steps, so stricter advice can be given.
 * Each minimap image has the dimensions of 128px in length, 256px in height.
 * Course minimaps are in grayscale, while battle minimaps are colored. However, a course can load a colored minimap.
 * Colored minimaps for courses are often difficult to see (defeating their purpose) and, whenever implemented so far, they have looked plain bad. Don't color your course minimap.
 * The transparency of the minimap is applied by the game. Minimap images are expected to be appropriately anti-aliased.
 * Stock course minimaps use the  image format.
 * Stock battle minimaps use the  image format.
 * Cannons and notable areas of offroad (such as the pit in Dry Dry Desert) are usually indicated in gray.

 Creating a mimimap image in Blender
 * 1) Trace over the road collision mesh/object with a Nurbs curve.
 * 2) Solidify the curve by going to the “Modifier” section and adding a “Solidify” modifier. The thickness of the Solidify modifier will determine how thick the outline will be.
 * 3) The outline is a faux outline in which the solidified curve is duplicated, and further thickened and extruded less.

 Creating a minimap image using the MKDD Track Editor 
 * Load the  file via Geometry > Load BCO.
 * In the Minimap top-bar menu, select Minimap Generator:
 * Adjust settings as desired; orientation, margin, and outline are the most important settings.
 * Using the Save button on the bottom right, save the image as BTI, and save the data to JSON.

Changing game Minimap positions
 * 1) In the MKDD Track Editor, Minimap -> Load Minimap Image, also, load the .bco
 * 2) Move the corners so that the .bco/.bmd and the image line up
 * 3) Minimap -> Save data to JSON. This will create a file that can be shared to others who want to play the course.
 * 4) Minimap -> Save data to .dol. Then, choose the .dol that will affect your gameplay. This will edit the actual .dol so that the minimap works in-game.