Mario Kart: Double Dash!! Reverse: Difference between revisions

Reorderd changelog from newer version to older version.
(Added v6.)
(Reorderd changelog from newer version to older version.)
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== Changelog ==
== Changelog ==


=== v0 ===
=== v6 ===
 
==== Changelog ====
 
* Added custom banner and custom game title. Thanks to Rand0m-Walk for all the ideas, suggestions, and prototypes.
* Added custom sound tracks. Original sound tracks have been adjusted to have less bass and more treble, for the purpose of differentiating between the original tracks and the reverse tracks.
* Minor cosmetic tweaks to course logos.
 
=== v5 ===
 
==== Changelog ====
 
* Fixed an issue in Yoshi Circuit where karts could enter a dead zone near the exit of the newly added pipe teleport. Reported by Bombchu Link.
* Fixed an issue in Wario Colosseum where karts could land on a dead zone when they entered the round boost pad from the far sides. Reported by Bombchu Link.
* Added course preview images.
* Added course logos.
* Added course text images.
* Added staff ghosts.
 
=== v4 ===


==== Known Issues ====
==== Changelog ====


* CPU karts won't drift. This makes the enemies less challenging. Further investigation on how to get this right required; to be improved in future releases.
* Reworked enemy points in all courses. AI can now drift and swerve, and is generally more challenging.
* In the courses that had their BCO file edited, when karts take a jump, the falling animation always plays. It won't matter whether there was a boost pad before the jump; the falling animation always plays. Current theory is that there is something in the BCO files that [[Mkdd-collision]] is not yet handling.
* Third-person camera view position in steep slopes in DK Mountain and Rainbow Road is now lower, allowing players to see the road ahead. Suggested by Bombchu Link.
* In the courses that had their BMD file edited, there are geometry artifacts. These are most noticeable in Bowser's Castle, where one can see cracks near the baseboards inside the castle. They are caused by the [[SuperBMD]] tool. Some of these artifacts have been fixed manually, but not all.
* Fixed a collision artifact in Yoshit Circuit, where karts could hit an invisible wall near the grass area in the crest.
* Also, in the courses that had their BMD file edited, there are transparency issues in some textures. These are most noticeable in Waluigi Stadium, DK Mountain, Wario Colosseum, and Rainbow Road. They too are caused by the [[SuperBMD]] tool.
* Fixed an issue in DK Mountain where CPU karts could get stuck in an infinite loop after falling off the cliff in the first turn.
* Some cosmetic tweaks in boost pads in Waluigi Stadium and Rainbow Road.


=== v1 ===
=== v3 ===


==== Changelog ====
==== Changelog ====


* Re-enabled alternate paths in Peach Beach, Dino Dino Jungle, and Yoshi Circuit. Firstly raised by RyanDCB.
* Fixed regression in collision files introduced in the v2 release. Reverse Wario Colosseum was affected (at least in one place); perhaps other courses were affected too. Thanks to MasterKiller777 for discovering, reporting, and diagnosing the issue.
* Fixed transparency issues caused by the lack of alpha component in vertex colors.
* Fixed geometry artifacts caused by a float conversion issue in SuperBMD.
* Fixed an issue in Waluigi Stadium where karts could be pulled up by the boost pad from the level above when driving underneath the big jump. Firstly reported by RyanDCB.
* Fixed a crash in Bowser's Castle that occurred when a kart fell to the water near the original wooden bridge. Reported by RyanDCB and AJC276.
* Slightly flattened the steepest slope in DK Mountain to allow heavy karts to climb the ascent. Suggested by Bombchu Link.
* Adjusted Wario Colosseum's newly-added cannon to ensure karts can always land on the other side. Reported by MasterKiller777.
* Other minor tweaks and enhancements in multiple tracks.


==== Known Issues ====
==== Known Issues ====


* Falling animation is played by characters when karts take a jump. This is not the case in the stock courses. It is believed to be an issue with the BCO files.
* CPU karts won't drift. Enemy point settings are not set currently. To be implemented in upcoming releases.
* CPU karts won't drift, as enemy points have been stripped off all their special settings and flags. (The lack of these settings and flags could be the reason for other unexpected CPU behavior.)


=== v2 ===
=== v2 ===
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* CPU karts won't drift. Enemy point settings are not set currently. To be implemented in the next release.
* CPU karts won't drift. Enemy point settings are not set currently. To be implemented in the next release.


=== v3 ===
=== v1 ===


==== Changelog ====
==== Changelog ====


* Fixed regression in collision files introduced in the v2 release. Reverse Wario Colosseum was affected (at least in one place); perhaps other courses were affected too. Thanks to MasterKiller777 for discovering, reporting, and diagnosing the issue.
* Re-enabled alternate paths in Peach Beach, Dino Dino Jungle, and Yoshi Circuit. Firstly raised by RyanDCB.
* Fixed transparency issues caused by the lack of alpha component in vertex colors.
* Fixed geometry artifacts caused by a float conversion issue in SuperBMD.
* Fixed an issue in Waluigi Stadium where karts could be pulled up by the boost pad from the level above when driving underneath the big jump. Firstly reported by RyanDCB.
* Fixed a crash in Bowser's Castle that occurred when a kart fell to the water near the original wooden bridge. Reported by RyanDCB and AJC276.
* Slightly flattened the steepest slope in DK Mountain to allow heavy karts to climb the ascent. Suggested by Bombchu Link.
* Adjusted Wario Colosseum's newly-added cannon to ensure karts can always land on the other side. Reported by MasterKiller777.
* Other minor tweaks and enhancements in multiple tracks.


==== Known Issues ====
==== Known Issues ====


* CPU karts won't drift. Enemy point settings are not set currently. To be implemented in upcoming releases.
* Falling animation is played by characters when karts take a jump. This is not the case in the stock courses. It is believed to be an issue with the BCO files.
* CPU karts won't drift, as enemy points have been stripped off all their special settings and flags. (The lack of these settings and flags could be the reason for other unexpected CPU behavior.)


=== v4 ===
=== v0 ===


==== Changelog ====
==== Known Issues ====


* Reworked enemy points in all courses. AI can now drift and swerve, and is generally more challenging.
* CPU karts won't drift. This makes the enemies less challenging. Further investigation on how to get this right required; to be improved in future releases.
* Third-person camera view position in steep slopes in DK Mountain and Rainbow Road is now lower, allowing players to see the road ahead. Suggested by Bombchu Link.
* In the courses that had their BCO file edited, when karts take a jump, the falling animation always plays. It won't matter whether there was a boost pad before the jump; the falling animation always plays. Current theory is that there is something in the BCO files that [[Mkdd-collision]] is not yet handling.
* Fixed a collision artifact in Yoshit Circuit, where karts could hit an invisible wall near the grass area in the crest.
* In the courses that had their BMD file edited, there are geometry artifacts. These are most noticeable in Bowser's Castle, where one can see cracks near the baseboards inside the castle. They are caused by the [[SuperBMD]] tool. Some of these artifacts have been fixed manually, but not all.
* Fixed an issue in DK Mountain where CPU karts could get stuck in an infinite loop after falling off the cliff in the first turn.
* Also, in the courses that had their BMD file edited, there are transparency issues in some textures. These are most noticeable in Waluigi Stadium, DK Mountain, Wario Colosseum, and Rainbow Road. They too are caused by the [[SuperBMD]] tool.
* Some cosmetic tweaks in boost pads in Waluigi Stadium and Rainbow Road.
 
=== v5 ===
 
==== Changelog ====
 
* Fixed an issue in Yoshi Circuit where karts could enter a dead zone near the exit of the newly added pipe teleport. Reported by Bombchu Link.
* Fixed an issue in Wario Colosseum where karts could land on a dead zone when they entered the round boost pad from the far sides. Reported by Bombchu Link.
* Added course preview images.
* Added course logos.
* Added course text images.
* Added staff ghosts.
 
=== v6 ===
 
==== Changelog ====
 
* Added custom banner and custom game title. Thanks to Rand0m-Walk for all the ideas, suggestions, and prototypes.
* Added custom sound tracks. Original sound tracks have been adjusted to have less bass and more treble, for the purpose of differentiating between the original tracks and the reverse tracks.
* Minor cosmetic tweaks to course logos.


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{{User-Cristian64-Link}}
[[Category:Track/Edit]]
[[Category:Track/Edit]]
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