Custom Sound Effects Tutorial
This is a tutorial that goes over how to make custom sound effects.
Tools / Downloads
Extracts the .aw files into .wave files. This tutorial is meant for versions 6.1.4 and above.
- .NET v6 by Microsoft
Required for the Mario Kart Double Dash Sound Modding Toolkit to function
Process
- Extract the contents of the Mario Kart Double Dash Sound Modding Toolkit to AudioRes
- Run initialize.bat. This will create an "Audio_Modding" folder, in which most of the work will be done.
- Within "Audio_Modding", there will be several subfolders. The subfolders with sound files that can be edited are documented below. Other folders are not relevant to this tutorial.
- Each of these folders has two relevant subfolders to this process: "wav" and "custom". The "wav" folder has a dump of the vanilla sound clips in .wav format. Each of these files has a name that is a number - for example, "0.wav". The "custom" folder is where the custom sound clips go. Do not edit the contents of the "ref", "scenes", or "wav" folders.
- The desired sounds to be changed can be found by listening to all of the .wav files in the "wav" folder and noting the filename of the .wav files.
- In "custom" folder, place the custom sound clips with filenames corresponding to those in the "wav" folder. For example, if you want to replace the vanilla "1.wav" file, a "1.wav" file should be placed in the "custom" folder. The new .wav files should be 16-bit mono wavs with the same sample rate as vanilla, usually 32KHz or 16KHz.
- Run rebuild_all.bat. This will rebuild the necessary files for the game to run.
- If using this file to rebuild a new .iso, it may be necessary to move all of the tool files (the "_backup", "_readme + source code", and "Audio_Modding" folders, as well as the "_README FIRST_.txt", "credits.jamtools.generic.txt", "initialize.bat", and "rebuild_all.bat" out of the filesystem directory
Folder Name | Description |
---|---|
WSYS_BGMSamples | Instrument samples used in sequenced music like the title screen, main menu, and the track preview music |
WSYS_CommendationVoice | Character voices at the award ceremony |
WSYS_NintendoLogo | The "Neeeeeeeeentendo, woohoo!" clip that plays upon game load |
WSYS_SelectVoice | Character voices on the character select screen |
WSYS_SoundEffects | Sound effects, including those used for karts, objects, and statuses |
WSYS_Voice | In-game character voices |