List of File Formats
Overview
This table contains a list of file formats found in Mario Kart: Double Dash!!:
Name | Description |
---|---|
ARC | File archives used to store and organize assets within the game. |
AST | Audio files used for the course background music and result music. |
AW | Used for sequenced music. |
BAA | Contains strings relating to course music, as well as information about various sequenced music found in the AW files. |
BCA | Animations primarily used with drivers, but some objects and items use them as well. |
BCK | Animation files used for model animations. |
BCO | Contains collision data. |
BLA | Used for cluster animations. |
BLK | Used for cluster animations. They are primarily used for kart shadows. |
BLO | Layout files used for menus throughout the game. |
BLS | Vertex data used in conjunction with cluster animations. |
BMD | Model data. |
BOL | Course setup files that include a track's settings, starting position, checkpoints, etc. |
BPK | Color animations on models. |
BRK | Used for TEV Registers. |
BTI | Image files used for 2D images in the game. |
BTK | Animation files used for SRT texture animations in models and images. |
BTP | Animation files used for texture swapping, such as a character's facial expressions. |
GCI | Save data files stored in GameCube memory cards. |
GHT | Staff ghost input data files. |
JPC | Archive for files relating to effects and particles used in the game. |
LBD | File used for DK Mountain's bridge. |
SET | Files used for kart settings. |
THP | Files used for cutscene videos, such as the opening. |