Mario Kart: Double Dash!! Reverse

Revision as of 07:51, 13 April 2022 by mkdd>Cristian64
Mario Kart: Double Dash!! Reverse
Author: cristian64
Version: v3
Date of latest version: 2022-04-10
Editors Used: MKDD Track Editor, mkdd-collision, SuperBMD, Blender, mkdd-reverse
Download: Mirror 1 Mirror 2 Not patcher compatible

Overview

Mario Kart: Double Dash!! Reverse is a set of track edits created by cristian64.

All stock courses have been reversed with a semi-automatic script (named mkdd-reverse) based on the MKDD Track Editor. Half of the courses only needed modifications in the BOL file; the other half also required terrain modifications (the BCO and BMD files):

  • Luigi Circuit
  • Peach Beach
  • Baby Park (only changes in BOL file)
  • Dry Dry Desert (only changes in BOL file)
  • Mushroom Bridge (only changes in BOL file)
  • Mario Circuit (only changes in BOL file)
  • Daisy Cruiser
  • Waluigi Stadium
  • Mushroom City (only changes in BOL file)
  • Shertbet Land (only changes in BOL file)
  • Yoshi Circuit
  • DK Mountain
  • Wario Colosseum
  • Dino Dino Jungle
  • Bowser's Castle
  • Rainbow Road

Installation

This mod does not use the MKDD Patcher workflow at this point.

After downloading and extracting the ZIP archive, copy all the .arc files into the files/Course directory of a previously extracted ISO image of the game. Then launch the game by loading the sys/main.dol file in Dolphin (or optionally re-pack the ISO file after patching the files).

See Breaking open an ISO for extracting (and optionally re-packing) ISO files.

Media

Version History

Version Date of release Information Download links
v0 2022-02-20 Known issues MKDDReverse.v0.20220220.zip (Mirror 1) (Mirror 2)
v1 2022-03-20 Changelog and known issues MKDDReverse.v1.20220320.zip (Mirror 1) (Mirror 2)
v2 2022-04-09 Changelog and known issues MKDDReverse.v2.20220409.zip (Mirror 1) (Mirror 2)
v3 2022-04-10 Changelog and known issues MKDDReverse.v3.20220410.zip (Mirror 1) (Mirror 2)

Changelog

v0

Known Issues

  • CPU karts won't drift. This makes the enemies less challenging. Further investigation on how to get this right required; to be improved in future releases.
  • In the courses that had their BCO file edited, when karts take a jump, the falling animation always plays. It won't matter whether there was a boost pad before the jump; the falling animation always plays. Current theory is that there is something in the BCO files that Mkdd-collision is not yet handling.
  • In the courses that had their BMD file edited, there are geometry artifacts. These are most noticeable in Bowser's Castle, where one can see cracks near the baseboards inside the castle. They are caused by the SuperBMD tool. Some of these artifacts have been fixed manually, but not all.
  • Also, in the courses that had their BMD file edited, there are transparency issues in some textures. These are most noticeable in Waluigi Stadium, DK Mountain, Wario Colosseum, and Rainbow Road. They too are caused by the SuperBMD tool.

v1

Changelog

  • Re-enabled alternate paths in Peach Beach, Dino Dino Jungle, and Yoshi Circuit. Firstly raised by RyanDCB.
  • Fixed transparency issues caused by the lack of alpha component in vertex colors.
  • Fixed geometry artifacts caused by a float conversion issue in SuperBMD.
  • Fixed an issue in Waluigi Stadium where karts could be pulled up by the boost pad from the level above when driving underneath the big jump. Firstly reported by RyanDCB.
  • Fixed a crash in Bowser's Castle that occurred when a kart fell to the water near the original wooden bridge. Reported by RyanDCB and AJC276.
  • Slightly flattened the steepest slope in DK Mountain to allow heavy karts to climb the ascent. Suggested by Bombchu Link.
  • Adjusted Wario Colosseum's newly-added cannon to ensure karts can always land on the other side. Reported by MasterKiller777.
  • Other minor tweaks and enhancements in multiple tracks.

Known Issues

  • Falling animation is played by characters when karts take a jump. This is not the case in the stock courses. It is believed to be an issue with the BCO files.
  • CPU karts won't drift, as enemy points have been stripped off all their special settings and flags. (The lack of these settings and flags could be the reason for other unexpected CPU behavior.)

v2

Changelog

  • Fixed the falling animation issue that affected most of the tracks.
  • Fixed a lap completion issue in Reverse Yoshi Circuit that occurred when the pond shortcut was taken from the very left side (a checkpoint could potentially be missed, breaking lap completion).
  • Improved collision of the wooden fence at the entrance of the bridge in Reverse Dino Dino Jungle. Karts could hit an invisible wall instead of flying over the wooden fence.
  • Other minor tweaks and cosmetic changes.

Known Issues

  • CPU karts won't drift. Enemy point settings are not set currently. To be implemented in the next release.

v3

Changelog

  • Fixed regression in collision files introduced in the v2 release. Reverse Wario Colosseum was affected (at least in one place); perhaps other courses were affected too. Thanks to MasterKiller777 for discovering, reporting, and diagnosing the issue.

Known Issues

  • CPU karts won't drift. Enemy point settings are not set currently. To be implemented in upcoming releases.